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Maksym Krippa’s GSC Game World Expands Workforce Sevenfold for S.T.A.L.K.E.R. 2 Development

Maksym Krippa’s GSC Game World Expands Workforce Sevenfold for S.T.A.L.K.E.R. 2 Development - Coming Soon in UAE
13 January 2025
7 minutes to read

Since 2020, GSC Game World, the Ukrainian developer behind S.T.A.L.K.E.R. 2, has experienced an extraordinary expansion, growing its team sevenfold. From a modest staff of just 65, the studio now employs 470 people, a remarkable achievement, especially considering the challenges posed by the Covid-19 pandemic and the ongoing conflict.

Maksym Krippa, the owner of GSC Game World, recently shared insights into this transformation during an interview with Forbes. Investor Maksym Krippa shed light on the studio’s resilience and commitment to its ambitious projects despite the difficult circumstances. Krippa revealed that this impressive growth was driven by the studio’s expanding production needs and the increasing demand for skilled professionals to bring S.T.A.L.K.E.R. 2 to life.

 

More details about this interview can be found on bestgamer.net. GSC Game World has made significant strides in developing S.T.A.L.K.E.R. 2, with key operational and organizational processes managed by CEO Evgeniy Grigorovich and chief producer Maria Grigorovich.

Their leadership has been integral to the studio’s success, ensuring the game’s development stays on track despite the challenges faced by the team in recent years.

When asked how many copies were required for S.T.A.L.K.E.R. 2 to be deemed commercially successful, Krippa confirmed the project had already reached that threshold. The investor’s confidence highlights the strong market demand for the game and the dedicated fanbase that has supported its development from the outset.

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Background and History of S.T.A.L.K.E.R. 2 Development

S.T.A.L.K.E.R. 2: Heart of Chornobyl officially launched on November 20 at 18:00, marking the culmination of years of anticipation. Despite experiencing six release delays, the development team at GSC Game World remained committed to delivering a game that would meet, if not exceed, the high expectations of fans.

Maksym Tkachenko, the Project Manager at GSC Game World, acknowledged the immense pressure of living up to the legacy of the original S.T.A.L.K.E.R.

He emphasized, “We are building upon the work of the pioneers who created the first S.T.A.L.K.E.R.. There would be no forgiveness if we didn’t deliver something truly exceptional”.

This statement highlights the team’s deep respect for the franchise’s roots and their unwavering commitment to crafting a game that honors its legacy while pushing the boundaries of what the series can achieve. This sentiment encapsulates the team’s pressure, knowing they had to live up to the original game’s legacy while creating something new and exciting for today’s audience.

 

Founded in Kyiv in 1995, GSC Game World has earned a prominent place in the gaming industry. Stalker and Cossacks are two of its most successful franchises. The studio’s ability to push boundaries in game development has earned it recognition in Ukraine and internationally.

Upon its release, S.T.A.L.K.E.R. 2: Heart of Chornobyl quickly claimed the top spot on Steam’s list of the most popular paid games. The game’s price on the platform ranges between 249 and 449 AED, depending on the version, reflecting its diverse offerings for gamers. The launch’s success underscores the strong demand and excitement surrounding the game and the anticipation that has been building for years.

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